Overview
Dynamic memory allocation gives programs heap storage at runtime when sizes or lifetimes aren’t known at compile time. Unlike the stack, which grows/shrinks automatically with function calls, the heap requires explicit request and release (e.g., malloc/free, new/delete, or GC). Done well, you get flexible structures like Dynamic Arrays and graphs. Done poorly, you get leaks, fragmentation, dangling pointers, and elusive heisenbugs.
Underlying Process
At a high level, a memory allocator manages a region of virtual memory for the process:
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Request: Program asks for
Nbytes. -
Placement: Allocator finds or creates a free block big enough (via free lists, segregated bins, buddy system, etc.), often with alignment and a small header.
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Return pointer: A pointer to the payload range
[p, p+N)is returned. -
Free: Program later returns the block; allocator coalesces adjacent free blocks to reduce fragmentation.
Fragmentation:
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External: free space exists but is split into many small non-contiguous gaps.
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Internal: the block given to you is larger than your request due to alignment or size classes.
Garbage-collected runtimes (Java, Go, many scripting languages) reclaim unreachable objects automatically, but still face fragmentation, pauses, and cache behavior concerns. Manual systems (C/C++) demand explicit free/delete but enable tight control and predictable latency.
Example Execution
Here’s a minimal manual allocation lifecycle (C-like pseudocode):
function make_buffer(len):
// +1 for sentinel; align to word for speed
ptr = malloc(len + 1)
if ptr == NULL: error "out of memory"
ptr[len] = 0 // sentinel (e.g., '\0' for strings)
return ptr
function consume():
buf = make_buffer(1024)
// ... use buf[0..1023] ...
free(buf) // release exactly onceWarning
Common pitfalls:
Leak: Never calling
free(lost reference).Double-free: Calling
freetwice on the same pointer (UB).Use-after-free: Accessing memory after you freed it.
Invalid free: Freeing a pointer not returned by the allocator (including interior pointers).
Performance and Design Trade-offs
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Allocator strategy:
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General-purpose allocators (ptmalloc, jemalloc, mimalloc) balance throughput and fragmentation using size classes and per-thread arenas.
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Custom/arena allocators trade fine-grained frees for bulk reset: very fast when many objects share a lifetime.
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Throughput vs fragmentation:
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Size classes reduce search time (fast) but cause internal fragmentation.
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Exact-fit schemes reduce internal waste but may fragment externally and cost more to search.
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Cache and TLB locality: Group allocations used together to improve spatial locality; reuse freed blocks of the same size class to improve temporal locality.
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Pause times (GC): Moving/compacting GCs reduce fragmentation but can introduce latency; concurrent/parallel GCs mitigate pauses at complexity costs.
Correctness and Reliability Considerations
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Ownership: Every allocation must have a clear owner responsible for freeing. Adopt patterns: RAII (C++), unique handles, or region lifetimes.
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Aliasing: If multiple references exist, define a policy (single writer / many readers; reference counting) to avoid freeing while in use.
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Bounds: Always respect the requested length; buffer overflows corrupt allocator metadata and neighboring objects.
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Thread safety: Many allocators are thread-safe but may contend; per-thread caches/arenas help. Your own metadata (reference counts, freelists) must be synchronized.
Tip
Make invalid states unrepresentable. Wrap raw pointers in a small type that can only be constructed by allocation and moves ownership on transfer. In C, pair the pointer with its length in a struct; in C++, use
unique_ptr<T[]>or a span-like view for bounds.
Implementation Notes
Designing a Growable Buffer (Strategy)
A safe growable buffer underpins vectors, string builders, and IO buffers.
Policy:
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Track
size(used) andcapacity(allocated). -
On append when
size == capacity, grow geometrically (capacity ← ceil(α·capacity),α ∈ [1.5, 2.0]). -
Reallocate to the new capacity, move/copy elements, then append.
Checklist:
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Ensure
new_capacity ≥ size + needed. -
Handle overflow on size arithmetic (
size + neededmay wrap). -
On failure, leave the old buffer intact (strong exception guarantee).
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After reallocation, invalidate stale pointers/iterators into the old buffer.
See Dynamic Arrays for full details on amortized analysis and trade-offs.
Avoiding Leaks & UAFs
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Initialize pointers to
NULL/nullptr; afterfree, set to NULL in debug builds to trip fast. -
Keep one pointer of truth; avoid storing the same raw pointer in many places.
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In C, pair
mallocandfreein the same lexical scope when possible; exit paths use a singlecleanup:label.
Testing for Leaks and Lifetime Bugs
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Unit tests:
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Allocate → use → free → reallocate elsewhere; ensure no stale access.
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Randomized allocate/free interleavings to simulate production churn.
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Tools:
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Leak detectors/ASAN/MSAN/Valgrind for leaks, UAF, and OOB.
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Fault injection: occasionally fail allocations to verify error paths and cleanup are correct.
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test "buffer survives realloc":
buf = new_buffer(8); write(buf,"abc")
grow(buf, 128) // forces move
assert contents == "abc"
free(buf)
test "no leak on error path":
buf = malloc(64)
if step2_fails():
free(buf)
return
// ...Related Concepts
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Reference counting: Automates freeing when the last reference drops to zero; beware cycles.
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Regions/arenas: Allocate many small objects, free them all at once; great for parsers/compilers.
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Garbage collection: Mark-sweep, copying, generational; trades predictability for convenience. See GC Algorithms: Mark–Sweep, Copying, Generational and Garbage Collection Concepts.
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Memory pools & freelists: Pre-allocate blocks for fixed-size structures to avoid fragmentation and system call overhead.
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Allocators in containers: Many containers (vectors, maps) accept custom allocator parameters to swap in pool/arena strategies.
Summary
Dynamic allocation is indispensable for flexible data structures and long-lived objects, but it introduces lifetime management responsibilities. The essentials:
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Model ownership explicitly.
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Choose an allocation strategy that matches lifetimes (general-purpose vs arena).
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For growable buffers, use geometric growth with careful reallocation semantics.
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Prevent and detect errors with tooling (ASAN/Valgrind) and tests that exercise error paths.
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Watch fragmentation and locality: batch similar-sized allocations and free in patterns that let your allocator coalesce.
Handled with discipline, dynamic allocation gives high performance and reliability; handled casually, it’s the fastest path to leaks, crashes, and late-night debugging sessions.